#ifndef _MONSTER_3D_
#define _MONSTER_3D_

#include <ogre.h>
#include "monster.h"

class Monster3D
{
private:
	Character* pCurCharacter;
	Ogre::Entity *pEnt;
	Ogre::SceneNode *pNode;
	Ogre::AnimationState *pAS;
public:
	Monster3D();
	void UpdateMesh();
	void InitMesh(CMonster*, Ogre::SceneManager*);
	void Release(Ogre::SceneManager*);
};

#endif